![]() ![]() It’s fast to get in your second play by, so do not sweat it □ I haven’t got an optimum order or quickest method to cowl the whole lot to supply. ![]() Technically you possibly can even get In time for lunch, however that is fairly unlikely. You can get all however one in a single play by. Overall getting all of the achievements do not require plenty of planning as they’ve good synergy. Intelligence Center - opens access to the encyclopedia opens cards "Desert" and "Dunes".The sort of detailed achievement information I needed I had when making an attempt to crack a number of the extra cryptic ones Intro.Watchtower - from each tower on the cell adjacent to the bonfire, 1 crossbowman always helps you in battle, except for fights with bosses you can build up to 4 towers.Military camp - increases the strength of the hero by 4% opens the "Outpost" card can be upgraded to level 5 at maximum improvement, increases the strength of the hero by 20%.Gymnasium - opens up the possibility of obtaining skills when killing monsters on an expedition opens the "Village" card can be upgraded to the academy, then opens the "Suburb" card.Library - allows you to open additional pages in the encyclopedia for the resource "secret knowledge" opens the "Book" card Unlocks the Labyrinth of Memory gold card if a reconnaissance center is built.Brothel - opens access to a new class "rogue".Herbalist's hut - the potion heals 4% of health you can take with you up to 3 potions, 2 potions are replenished in the camp opens the "Swamp" card can be upgraded to a healer's hut, then a potion maker's hut, a pharmacist's hut, a healer's hut at the last level, the potion heals 10% of health, and you can also take up to 6 pieces of potions, 4 potions are replenished in the camp. ![]()
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