The Titler is a NES/Famicom that is made by Sharp and was officially licensed from Nintendo. I haven’t had a chance to personally test this, but the specs look good: It uses the original CPU and a custom PPU to output S-Video, RGB and VGA. – Supports NES & Famicom, 4 controllers, Famicom expansion audio, stereo sound, Famicom expansion port I’ll try to get one in for review as soon as it’s available. It’s expensive, so most DIY’s won’t be interested, but it looks pretty cool. This is a NES that’s built around a brand new, custom motherboard, but utilizes the CPU and PPU from original NES / Famicom systems. – The kit requires chips from an original NES and either the NESRGB or PC-10 chip for RGB-out. For RGB-out, you’ll either need the PPU from a PC-10, or the NESRGB board. This is available as either a complete, working system, or a kit which requires the CPU & PPU from an original NES. – Uses FPGA instead of actual Nintendo chips. – Supports NES & Famicom, 4 controllers, Famicom expansion audio, Famicom expansion port It seems like a really good solution and at under $200, it’s the most inexpensive choice! This is a NES system built from the ground-up that outputs 720p via HDMI. There are a few options for people that want to buy a system that outputs RGB (or HDMI) with no modification required. – The only solution using Nintendo’s official RGB chip. I’ve seen some installations that looked flawless and others that have terrible jailbars. Also, people get different results with different chips. The output quality is excellent, however there are a few shortcomings, such as color differences on some games and minor glitches on others. – Tons of features, including color palettes, scanlines, anf scaling filters. Voultar’s Hi-Def NES Installation Service It offers HDMI output at all standard HD resolutions, up to 1080p. Much like the NESRGB, it uses the original PPU and CPU, so it’s not a “clone” solution. This is an HDMI-out kit, designed by Game-tech & Kevtris. – Includes mono audio amp, for enhanced audio. Retrofixes NESRGB Modding service (Front and Top-loaders) Also, there’s a detailed topic on Shmups if anyone needs installation assistance. At the moment, this is the best choice for people who want to mod their existing NES for RGB. As it uses the NES’ original hardware, there should be no glitches (other than glitches you’d have found without the mod). You can select between the original, PC-10 and another “improved” color palette. This kit uses the NES’ own PPU to get true RGB output. Unless you’ve done something like this before, I suggest using the recommended modding services linked below. Each of these mods are complicated and de-soldering the PPU requires special equipment (such as the Hakko 808 –>), which can be tricky and expensive. These are different options that require you to de-solder the PPU of your original NES system. Luckily, there are currently many different options available and more to come. Up until late 2013, there were only a few limited and expensive ways to play original NES & Famicom games in RGB. I don't have a solid timeline for these changes, but they are on the horizon.RGB and HDMI mods for NES / Famicom Consoles It would cover Pal Builder 3, Your first pal swap in a fresh project, and the aforementioned full screen swap. Though not built yet, I'm hoping to include a new example: full screen swapping, that will show you how to apply pal swapper to your entire application surface.įinally, I'd like to create a "Getting Started with Retro Pal Swapper" video to supplement the -admittedly pretty poor- documentation. There are some issues with layer swapping in HTML5. The new change removes all the globalvars in the init script and actually moves all the functions into a single object. With the release of 2.3, pretty much every asset creator in the world is scrambling to get their packages up to snuff.
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